08/09/98 Tech Castle group 1

Notes: A set of Technical walls, fronts of buildings and different 
       interesting computer scenes created by me, good for a big
       city like scene, one for the outside and the door, the others
       inside. By Apocalypse. There is a collection of four. 
       First off, you have a castle like front with metal and different
       grids, its big and would be best in an outside city scene, but
       ya never know what you could do with it. Next you have a 
       corner with two computers in the wall, like in base1.bsp
       that could be used for a maze of computer like walls. Then you 
       have an inward scene with a computer on one side and a door on
       the other. And finally you have an elevator , again like in base1 

Prefab type: Quake 2

Editors used: QE Radiant (man, that kicks)
	      
Entities: none, just a buncha brushes, probably 42 for the biggest one,
          the castle front
          

Build time: 50 minutes, but only because i had editor problems ( fucked eh? )
 
Files: You should have: Tech castles.txt(this file)
                        techcastle1.map(map of the castle front)
                        techcastle2.map (map of the corner computer)
                        techcastle3.map (map of the inward corner & doorway)
                        techcastle4.map (map of the elevator)

Author: Hi, i'm Apocalypse(also known as ][nt3rnal), you may
        remember me from such prefabs as: A player operated 
        grappling hook, Jail Turret from strike.bsp and jail1.bsp,
        and rock collection.  
        (mail me at Golfnutty@hotmail.com(don't ask okay?))
        
Credits: Id software for the most kick ass game ever made: Quake 2  
         R. Duffy for QE Radiant (even though he never answers the damn e-mail).
         MYSELF, because I KICK!!!!

         Told ya so! 